Maxim Polevshikov
Maxim Polevshikov
Digital tailor 🪡🧵
Moscow, Russia

About

As a skilled 3D character artist with a strong passion for digital clothing design, I specialize in creating intricate and realistic clothing for games. My expertise includes the entire process from conceptualization to retopology, texturing, and engine integration (currently using Unity, but always striving to expand my skillset).
In addition to my work in the gaming industry, I also offer visualization services for indie clothing brands, designing visually striking masks for AR applications, and exploring the endless possibilities of immersive media. With a keen eye for detail and a love of fashion, I am always on the lookout for new and exciting challenges in the field of digital clothing design.

Skills

3D ModelingDigital SculptingRetopologyUV MappingTexture BakingTexturingCharacter ModelingCharacter DesignCostume DesignLook Development

Software proficiency

Blender
Blender
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Maya
Maya
Cinema 4D
Cinema 4D
Keyshot
Keyshot
Photoshop
Photoshop
After Effects
After Effects
Clo3D
Clo3D
DAZ Studio
DAZ Studio
Substance 3D Designer
Substance 3D Designer

Experience

  • 3D Character Artist at Freelance
    January 2020 - Present

    As a 3D character artist, I specialize in creating highly detailed and realistic/stylized 3D models for a variety of applications, including games, AR, and fashion. My skillset includes a range of techniques, such as modeling, sculpting, sewing, retopology, UV mapping, baking, texturing and rendering. I have a strong attention to detail and a passion for creating visually stunning and functional 3D models that meet the needs of my clients.

  • Lead digital product designer at Sberbank
    Moscow, Russia
    June 2016 - January 2020

    • Leading projects of implementation of messaging functions in the Sberbank Online and other ecosystem mobile applications as a product designer;

    • Collection and testing of product hypotheses, User Story Mapping, formalization of business requirements;

    • Formation of design concepts, development of a product roadmap, backlog compilation, prioritization of tasks regarding product promotion, art direction;

    • Interaction with teams of designers, programmers, field supervision (Zeplin, Figma);

    • Design of user interaction (iOS, Android), UI design (Sketch, Figma);

    • Prototyping (Origami, Sketch, Marvel, InVision, FramerJS, Principle, depending on the required complexity);

    • Preparation of videos and presentations (After Effects, Keynote);

    • Preparation of materials and conducting UX testing, processing feedback;

    • Preparation of materials for marketing and 3d-modelling (Adobe Photoshop, Affinity Designer, Cinema 4D, ZBrush, Keyshot);

    • Conducting workshops, seminars, interaction with marketing.

  • UI/UX Designer at Citronium
    Yoshkar-Ola, Russia
    July 2012 - July 2016

    During my time at Citronium, im participated in more than 30 projects for both domestic and foreign customers (Consular Department of the Russian Ministry of Foreign Affairs, Wikimart, Secure Arts Ltd, Little Gentrys, Mobile Solutions for Construction LLC, Mobisat, Photoplan, Booqio, Mishcon de Reya and others), from the TK to the agreed prototype with all the necessary graphic materials. Also periodically participated in the direct development of the client part of the software being created.

    Responsibilities:

    Designing web and mobile applications.

    User interface design.

    Graphic design.

    3D modeling.

    Corporate identity development.

    Web development and mobile applications.

    Website design and development.

  • Web/Graphic Designer at AA "Highway"
    Yoshkar-Ola, Russia
    September 2008 - July 2012

    Design of advertising and printing products.

    Corporate identity development.

    Website design and development.

    Website promotion in search engines.

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